Monday, October 25, 2010

Rose 03 Render

Here is a render that I made of the Rose #3 model that I created in PlantStudio.  It's just a general picture showing what the rose #3 model looks like.

This render was created using Vue6's personal limited edition!

This next render was created using Bryce (which I find a little bit easier to use than Vue because VUE seems to use up a lot of my computer's resources.  Again this is a render to show what the Rose #3 model looks like when it is uv-mapped.

The other plants that you see I also created using Plant Studio.  The mausoleum that you see was a free download.  And if you can see it in the background, the building structure was also a free download.  Everything else that you see (including the stone cross) I made myself.

I have since come to find out that flower objects are composed of a LOT of polygons!  What this means is that the bigger the number of polygons the more complicated the object and the longer it may take to load and render.

Monday, October 18, 2010

Rose 02 Render

Here you see a render of the Rose 02 object that I created in Plant Studio and rendered in Vue 6 - Personal Limited Edition.

Now if you look very closely at the rose you will see that it's not completely colored - at least not to my satisfaction!

Well I do want to get it right. So what am I going to do? Well I think that first I am going to re uv-map this rose object. For some reason the uv map that I was using doesn't seem to be working too well so I'll just "bite the bullet" and re-map the rose object.

One thing that I am learning from all of this is patience!

Since I'm going to be offering these Rose objects for sale I think that it would behoove me to get the texture maps right - at least to my satisfaction. I am going to use the UV Mapper program for this. It is available as a free download! You can find out more about this program by clicking here.

For right now the render that you see was made in VUE 6.

Wednesday, October 13, 2010

Rose 01 Render

My current project involves my Rose models!

As you can see from the picture above I have completed Rose #1. The rose object was created using PlantStudio. After I created the rose object in PlantStudio I then saved it as an .obj. The next step was to UV map the rose object which just means that I "fragmented" it so that I could add color / surface / materials to it. I used the UV Mapper program to do this.

Once I added colors to the object, the color / texture map was saved.

Next I imported the rose #1 object into Bryce. Once I uploaded the rose object into Bryce I could then add the texture map that I created for the rose object from the UV Mapper program.

And the final result you see here.

Now as you can see the rose(s) look kind of "light in color but since this is Rose #1 I have had time to learn more about UV mapping. I'm going to go back and re-texture this so that it looks more better.