Showing posts with label Wings3d. Show all posts
Showing posts with label Wings3d. Show all posts

Friday, November 14, 2008

Vue6 - I Am Still Learning!



I have been playing around with my PLE version of Vue6. I have also been going through the tutorial and am coming to realize just how this program has so many options and features on it!

Like I said I'm still learning but I managed to create a short video - using Vue6 -

The quality isn't 100% but I was in such a rush to get it done that I let it use the poorer quality to make the video.



Here is a render that I made using the Vue6 program. Now I have the Personal Limited edition which puts watermarks and the Vue6 logo on your renders - yeah its a bummer I know - but still the program is still quite usable!

I had actually started this render because I wanted to enter on of the 3d contests but I didn't finish making the render in time.

The cottage I made using Wings3d and then imported it as an .obj file into Vue6. Once I imported the cottage, I then went through the steps of giving materials to the different parts of the cottage. The trees were done in Vue6 - they have a great option for that!

Turning it into a video required some effort but once I get used to the program it should be much easier to do!

Monday, September 22, 2008

3D Program - MakeHuman



Here is a render I made using the program "MakeHuman". Of course this 3D program makes human models - both male and female.

The background I made using Bryce.

The copyright information and my signature rose was added as an additional layer using the 2D program Gimp!

The dress and the hair was edited using the Wings3d program.

Monday, March 17, 2008

Editing A Hair Model

I have a 3d hair model that I'm currently "tweaking".

I'm using the hair model on my basic Victoria 3 model that I have adapted to my own look.

Unfortunately the hair that I'm working with is in the model's face and that is what I have been working on.

I'm using the Wings3d program to edit this hair model and so far I have managed to get the areas that were in the model's face removed. There are still some small areas that have to be fixed but for right now I have come to the conclusion that I can paint over these problems when I post-render the picture.

I also had to import the basic Victoria3 model into the same program so that I could see how the hair would look on the model.

I'm still doing some "tweaking" with the hair - like I'm trying to figure out how to add bangs - which I can also do when I post-render the image.

I have even worked on this hair model and then imported the 3d object into Bryce. I was doing that to try and find a good hair texture so that the hair would look more realistic. In Wings3d you can save your 3d object and give it a simple material color - nothing too complicated, just a basic color - and when you import it to Bryce it should import with that material color.

So for right now I'm tweaking the hair model and trying to find a good hair texture to add to the hair object so that the hair looks more realistic.

Friday, March 14, 2008

Wings3d!

I just had a fun 4 HOURS "playing" around with Wings3d which is a 3d modeling program.

I have had it for a while so I don't even remember where I got it from but I do know that it is available as a free download on the Internet.

What was I doing for 4 hours? Actually I was following along with the tutorial for Wings3d. The first tutorial showed how to make a "crude" tooth model. The second tutorial is for a doghouse and that is the one that I am working on now.


The above picture may look like an easy object to you but it took me a long time to even get this far - and I'm not even finished with the tutorial yet!

About the hardest thing to do was to make the doors and windows see through - K had a hard time with that one!

As I'm learning the program things are becoming easier to do even though I have a long ways to go - I'm having fun though!



The final render of the doghouse picture was created in Bryce where I simply imported the doghouse model (as it is so far) into Bryce (which I also saved the object in Bryce so that I don't have to keep importing the same 3d object model over and over again).